Friday, July 20, 2012


Well, I think I've finally decided what to do with the physics. Grapnel 1's physics works just fine, so I think I'll leave that alone and focus on other things to differentiate the two games.

My idea right now is to have different areas, with different hazards and different scoring systems. So in the Circus area, there might be flaming hoops to jump through. That'll also give the player a use for all those coins. (That, and maybe hats. Everyone seems to like hats.)

Of course, I need to make an interesting list of areas. So far, I've got the Circus and the Jungle Temple... but that's about it. (I'll need at least 5. Feel free to comment if you have any ideas.) Then I'll also need graphics for all that...

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