Wednesday, April 18, 2012

Delays

Well, I got distracted near the end of spring break, then I had too much work and school to deal with over the past week or two, but that's settled down for now. Unfortunately, I've mostly lost my sense of "I need to get this done." I have a really hard time working without deadlines.

In an effort to get back in to a game-programming mood, I feel like working on a rogue-like for a bit. I've always wanted to make one, but I never get very far before getting hung up on different bits. (I think last time I was trying to make a good island generator and couldn't figure the rivers out.) Anyway, I probably won't get very far this time either, but hopefully it'll help me get back on track with Grapnel 2.

No comments: