Thursday, May 3, 2012

In case anyone's wondering, I haven't given up on Grapnel 2. It's approaching finals week and I've got a lot of grading to do. Right after that I have some family business to attend to. But then it'll be summer and I'll have a lot more time to work on this.

In the mean time, I'm trying to figure out what to do with the game. I don't really like how the new physics are working. I might just use the same physics as Grapnel 1 but leave the extra bits in just for the graphics. It seems like a bit of a waste though.

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